The best version is both: switch DMS to Parquet so the pipeline is resilient to whatever comes through, and still sanitize at the sync boundary so the stored data is clean. Each layer handles what it owns.
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,更多细节参见Line官方版本下载
out = "${buildDir}/generated/wire" // 指定生成的 Kotlin 代码的输出目录
The game’s imported shim receives these updates and exposes them as the PLAYER_1, etc. objects