The reason is always the same: the content and the key that decrypts it are both present on the client’s machine. The user’s hardware decrypts the content to display it. The user’s hardware is, definitionally, something the user controls. Any sufficiently motivated person with the right tools can intercept the decrypted output.
Our computers for putting up with unsafe workplaces
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These changes, along with a few other small tweaks, took the game down to a nice ~2.5 KB/sec. Not bad. After bandwidth, I started to think about CPU.
Мощный удар Израиля по Ирану попал на видео09:41