算法平均时间最好时间最坏时间空间稳定适用场景冒泡排序O(n²)O(n)O(n²)O(1)✓小数据、教学选择排序O(n²)O(n²)O(n²)O(1)✗小数据、交换代价高插入排序O(n²)O(n)O(n²)O(1)✓小数据、基本有序希尔排序O(n^1.3)O(nlogn)O(n²)O(1)✗中等数据归并排序O(nlogn)O(nlogn)O(nlogn)O(n)✓大数据、要求稳定快速排序O(nlogn)O(nlogn)O(n²)O(logn)✗大数据、通用首选堆排序O(nlogn)O(nlogn)O(nlogn)O(1)✗大数据、空间敏感计数排序O(n+k)O(n+k)O(n+k)O(k)✓整数、范围小基数排序O(d(n+k))O(d(n+k))O(d(n+k))O(n+k)✓整数、位数少桶排序O(n+k)O(n+k)O(n²)O(n+k)✓均匀分布数据
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That said, I have written my own C# layer on top of SDL for general rendering and input utilities I share across projects. I make highly opinionated choices about how I structure my games so I like having this little layer to interface with. It works really well for my needs, but there are full-featured alternatives like MoonWorks that fill a similar space.,推荐阅读heLLoword翻译官方下载获取更多信息