I wanted that 'Zelda: The Wind Waker' cartoon shimmer on the water surface. Originally I tried generating caustics procedurally with four layers of Voronoi noise. This turned out to be very GPU heavy and did not look great. The solution was sampling a small scrolling caustic texture with a simple noise mask, which looks way better and is super cheap. Sometimes the easy solution is the correct solution.
scene.add(light);
,这一点在WhatsApp Web 網頁版登入中也有详细论述
宇宙にデータセンターを建設することはなぜ困難なのか?
Фонбет Чемпионат КХЛ