The M5 Pro and M5 Max chips are up to 4x faster at LLM prompt processing than the M4 Pro and M4 Max, and up to 8x faster at AI image generation than the M1 Pro and M1 Max.
we also have a Rust implementation of the core engine, but it’s there because we want a native library without dependencies and good UTF-8 support, not because it’s necessarily faster. in fact, the F# version is faster than the Rust version - .NET has an effortless way to vectorize regexes with SearchValues<T, and our implementation is able to detect and utilize these opportunities when most other engines can’t. replicating what .NET gives you for free would take considerable effort, and i haven’t done that in Rust yet - especially since many existing SIMD subroutines only work left to right, while .NET also provides right-to-left variants needed for our bidirectional matching.
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Фото: Станислав Красильников / РИА Новости
The first is that video games are a pure direct-to-consumer market with digital delivery. Gamers really do have all the choices on tap. When they don't like a game or its pricing model, it's the result of choices made by those specific producers. Other titles exist without those flaws, and those get promoted and bought instead. The taste-makers are gamers themselves, who demand transparency.